A downloadable game for Windows, macOS, and Linux
EverSector is one of few space-themed roguelikes, set in a large yet finite universe. Unlike similar roguelikes, EverSector puts you in control of a starship itself. The universe you will navigate is divided into sectors, filled with planets, space stations, and other ships. These ships are no different than yourself: competing for resources and waging war for their respective factions. With enough hard work, any ship can rise to power over their faction, through noble or despicable means.
Now go forth, and shape the future of your galaxy!
EverSector is written in pure Java and displayed with AsciiPanel by Trystan Spangler. It uses SquidLib for certain calculations, as well as my own libraries, APWT and BoldorfUtils. Being made in Java, the game is available as a cross-platform jar file. There is, however, an exe-wrapped version for Windows, in case you do not have Java installed.
EverSector has been in development periodically for over a year. What began as a simple console-based game has now grown into a detailed simulation. Far more is planned for the future, with changes that will overhaul old mechanics and continue bringing fresh content to the roguelike genre.
EverSector is provided for free, but donations are much appreciated. By buying the game, you'll get a special Supporter role in the Discord server and, if you want, be credited in the game's README. If you want to support EverSector but can't give a donation, you can tell your friends or share a link to this page on social media! Feel free to mention @Maugrift or u/DarklordMogrithe.
YouTubers, press, and other content creators: feel free to cover the game in its current state, but know that it does not accurately represent what the final product will be. Please take this into account when rating the game as well. If you do choose to make something about the game, I would love to see it! You can share it with the game's community at many of the sites linked below.
Note that there is a bug in this version where attempting to land on a nonexistent planet crashes the game. This is fixed in the latest experimental build.
- Source Code and Experimental Builds (Bitbucket)
- Roadmap (Trello)
- Discord Server
- YouTube Channel
- RogueBasin Page
|Published||153 days ago|
|Platforms||Windows, macOS, Linux|
|Tags||ascii, Exploration, Perma Death, Procedural Generation, Roguelike, Sandbox, Sci-fi, Singleplayer, Space, Turn-based|
|License||GNU General Public License v3.0 (GPL)|
|Average session||About a half-hour|
|Links||Trello, Wiki, Twitter, YouTube Channel, Soundtrack|
Click download now to get access to the following files: